It's Curtains Mods (
stagemanagers) wrote in
curtainsdown2021-06-12 11:09 pm
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the mark of those who cannot be saved
[You remember dying. Maybe the memory is clear and bright and your body still aches from the cause. Maybe it was fast enough that you didn't feel it and don't remember what you went through. But no matter how you went out, that's no excuse for truancy! Which is to say: you are still in the school.
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
Week 1 | Week 2 | Week 3 | Week 4 | Week 5
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
Mods!
[As she helps him gather up the item, however, she tries to examine it. Mainly because it's kind of weird that it just popped into existence like that??]
no subject
[It's just a nice, silky green cloth, mostly! Pretty long - definitely long enough to, hypothetically, shroud a body or something like that. The Balladeer gets it folded up in his arms and starts to climb to his feet.]
How...how have you been, Sissi?
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Well...aside from dead, things have certainly been interesting since monsieur Connor and monsieur SQUIP have arrived. New rooms opened up for us, and a lady calling herself the Leading Player arrived soon after.
I will admit, I'm not entirely sure what to make of her, though she says she isn't dead, while we are.
no subject
Yeah, I thought I felt her around here.
[He'd been trying to ignore it. Maybe that's not good, or wise, but he literally just died.]
no subject
[...But what if this is like with her and Death-]
Then--you know her?
no subject
[He says with a little bit of a thousand-yard-stare. Seems like there's probably some history there.]
How...has she been, here?
no subject
I suppose the best way to describe her is perplexing. Though, I suppose that's not surprising if it's someone who introduces herself as a "designated deadland NPC"...whatever that might mean.
no subject
[Yikes!]
That's a pretty different role for her...
no subject
Ah, but I forgot, monsieur, you are not....as you put it...'real'.
[Frown.]
no subject
[It's a lot weirder for her. The Balladeer wouldn't mind this, but for all that he's more of a performer than anything else, he's not so...forceful about it as she is.]
Doubt she did it on purpose. But you'd never get her to admit that.
no subject
[She smiles, a little.]
Well...I'm still trying to find a way out of here, so our souls can at least move on. I've not had much luck so far, unfortunately.
no subject
[The Balladeer is possibly one of the people here most likely to be able to do something, change something...but he also knows that if he's in deadland, he can't. It's a terrible contradiction.]
Sometimes, in...things...like this, the dead can find a way to talk to the living somehow. Like haunting them, or - wait, you guys weren't leaving those weird carvings around the school, were you?
no subject
...
...finding a way talk to the living, though...and if someone is leaving them...
[Hmm...]
What were these carvings?
no subject
[.....]
But it sounded like someone calling for help.
no subject
[If no, well...]
no subject
[Never in a million years!]
no subject
[Deep breath.]
I think we ought to try seeing where they are if that is the case, if you're willing, of course.
no subject
[He holds the bundle of green to his chest. To only realize what he might have done after he's too dead to do it...if there's anything he could possibly affect from this side, he has to try.]
Let's look around.
no subject
I've been trying to look around myself, but I'll admit, it's difficult when one is alone. Having more pairs of eyes will certainly help, so I thank you, monsieur.