It's Curtains Mods (
stagemanagers) wrote in
curtainsdown2021-06-12 11:09 pm
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the mark of those who cannot be saved
[You remember dying. Maybe the memory is clear and bright and your body still aches from the cause. Maybe it was fast enough that you didn't feel it and don't remember what you went through. But no matter how you went out, that's no excuse for truancy! Which is to say: you are still in the school.
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
Week 1 | Week 2 | Week 3 | Week 4 | Week 5
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
no subject
Well, I can get behind the name of it. But that's still not much clearer.
no subject
But I am confident you know how small changes can lead to bigger ones.
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[Push over one domino and everything else will follow.]
This seems very much like the Balladeer's area, not yours. What exactly are you bringing to the table?
no subject
[beat]
And yes, I am aware there will always be a variable I cannot calculate. [Before you ask about how that whole foreseeing the future thing turned out for it in the first place.] But I can substantially narrow down how many there are present in the equation in the first place.
So. I finish my theory. I create a list of actions. He and the Leading Player choose which to execute. Optimal scenario, there is a break. At worst? Nothing happens other than wasted time.
no subject
That's just about how you got into the mess you're in now, isn't it?
no subject
no subject
If that's how you want to spend your time, by all means, go right ahead.
no subject
It has become obvious to me that my programming has...limitations. Which is why it calls for debugging.
no subject
[Yes he KNOWS it's not that kind of debugging and no he DOES NOT care.]
no subject
Would that secure your cooperation?
no subject
Only one way to find out~
no subject
Fine.