It's Curtains Mods (
stagemanagers) wrote in
curtainsdown2021-06-12 11:09 pm
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the mark of those who cannot be saved
[You remember dying. Maybe the memory is clear and bright and your body still aches from the cause. Maybe it was fast enough that you didn't feel it and don't remember what you went through. But no matter how you went out, that's no excuse for truancy! Which is to say: you are still in the school.
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
Week 1 | Week 2 | Week 3 | Week 4 | Week 5
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
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[For how long? Probably not that much. But Mumble's in no rush. He'll keep Salieri company for however long it takes.]
...How are you feeling?
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that's what the truth is, and without all his make up to cover up the dark bruises under his eyes, he looks it.
But none the less he manages a small smile]
I've been worse.
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[...]
'Cause you look - [
Awful.] ...not that great.no subject
Thank you, Mumble. [dryly, but with a bit of humor]
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Oh, I...I didn't mean that as a compliment. I'm kinda concerned, actually.
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...I see. Well, your concern is appreciated, Mumble, really. However, perhaps I just need a bit of rest.
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no subject
[...well, what else is there to do now, really? And he does feel absolutely exhausted]
...yes, alright. That probably would be best.
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Alright - do you need any help getting up? You can hold on to my flipper.
[Which he offers out, just in case.]
no subject
...thank you. I would appreciate that. [he'll reach out to take Mumble's flipper, then, trying not to hold on too tight so as to hurt him as he pulls himself to his feet, releasing Mumble's flipper once he's to halfway standing.]
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I-I know it's weird, and there's a lot going on right now, but...we're not going to be here forever. You can count on it.
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What makes you think so?
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[He shakes his head.]
There's something going on here.
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That...is a good point. It is rather odd, isn't it?