It's Curtains Mods (
stagemanagers) wrote in
curtainsdown2021-06-12 11:09 pm
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the mark of those who cannot be saved
[You remember dying. Maybe the memory is clear and bright and your body still aches from the cause. Maybe it was fast enough that you didn't feel it and don't remember what you went through. But no matter how you went out, that's no excuse for truancy! Which is to say: you are still in the school.
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
Week 1 | Week 2 | Week 3 | Week 4 | Week 5
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
art room
-we are in no shortage of paints. Though, perhaps, in a shortage of set design, if you felt the urge.
[It's not -just- about the music, after all. Though they can probably do without it, but if Elizabeth's worrying she's not doing anything useful...]
no subject
[How to put it.]
If our music can affect reality, I was wondering if art can also do the same thing. Help our chances, as it were.
no subject
What did you have in mind?
no subject
I was thinking that perhaps a combination of messages to the living and whatever others might wish to create on a medium could help. Somewhat like an exhibition with a theme, of sorts, if that makes sense.
no subject
...it could not hurt. We do not know how it will appear to the others, [
if] when it happens. For me, it was a shared sensory feed with the other SQUIPs, but that was a particular sort of connection. The likelihood of it being the same is extremely low.I think, I am hoping...for when they see it, they see us on the stage. But then, that would also imply that they had reason to be there.
[Y'know. A trial.]
no subject
Perhaps, then, we should spread out some of the images, if we use them. Like...a ripple effect. When you throw a rock into a pond and the ripples in the water spread outwards.
We're the rock being tossed on the stage, and everything else we make for other rooms are the ripples. If that makes sense.
no subject
no subject
I'll need to go to the pottery room, then the pool. Follow me, please.
[So she starts to go.]
no subject
But. It follows dutifully!]