It's Curtains Mods (
stagemanagers) wrote in
curtainsdown2021-06-12 11:09 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
the mark of those who cannot be saved
[You remember dying. Maybe the memory is clear and bright and your body still aches from the cause. Maybe it was fast enough that you didn't feel it and don't remember what you went through. But no matter how you went out, that's no excuse for truancy! Which is to say: you are still in the school.
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
Week 1 | Week 2 | Week 3 | Week 4 | Week 5
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
For those executed, you will wake up in your beds. The dormitories look exactly as they did when you first arrived, without any of the changes or personal effects you and your dormmates might have made. The only real difference is that the little cot in Ambassador isn't there.
For those who were victims, you will wake where your body was discovered. All of your injuries are gone, and you feel fine. It's almost like you're still alive - but you remember what happened to you. It couldn't have just been a dream, could it?
The school looks much as you remember it, save perhaps for a few key differences. For one, there's no groundhog murals anywhere. Where things were green on the other side, like banners or paint, you'll find that here they're blood red.
The doors, for the moment, are still locked. Looks like even death couldn't free you.]
(( ooc: Welcome to deadland, everyone! It mostly resembles the school here, and new floors will be revealed after new people die. For example, the second area will unlock after the week 3 dead arrive, and so on. Also, all dead characters will wake up at their actual canonpoint, with all lost memories restored. Have fun being dead! ))
no subject
Everyone else tended to complain how much I walked.
no subject
no subject
[Which was...given the way her brow furrowed, something she was not amused about.]
Well, perhaps I can help with both of those things, then! With luck we may also find something that may aid us in finding a way out.
no subject
I will not ignore the possibility, though I will note it is pitifully low. I am uncertain if this road leads anywhere at all.
no subject
[She doesn't sound too bitter, but she does sound...wistful. Regretful, even.
She takes a deep breath and nods.]
If the Wizard intends to keep us here forever, it's most likely it doesn't. That would be too easy.
no subject
I agree. But I would like to know.
no subject
As would I. If something is down here, we should at least look. Even if it's not an easy escape.
no subject
So long as we find something to disrupt the Wizard's plans, I will be - [content? satisfied? these words are meaningless to it now, without a function. it lets out a breath] -it will be enough.
Mods!
[As they keep walking, Sissi keeps an eye out for anything unusual.]
Monsieur Balladeer mentioned something about the dead contacting the living.
no subject
How would that happen?
no subject
Given all, that, I have been thinking...among other things, it is worth a shot to at least try.
no subject
...what, exactly, would we tell them? That we are still trapped?
no subject
...
But I have also been considering giving them another message as well. Something brief enough to let them know we are here. Something to let them know we are also still looking for freedom as well. That even if we're not with them materially...
we're going to fight with them!
[She might be walking really fast rn, vroom vroom.]
no subject
for something used to handling a hundred threads at once, this shouldn't be a problem, but- that was when it was a SQUIP. A proper SQUIP, not this facsimile of one in a human body. It briefly clenches its hands, then reaches out to grab her shoulder]
How!?
no subject
Sissi does stop at the shoulder touch, and clenches her fists. She quickly looks around, doesn't find what she's looking for. But that's all right.
She knows a place she can go to for what she needs.]
This way!
[And she runs back towards the school.]
no subject
the SQUIP hesitates only a moment before running after her, not wasting breath with talk
...if nothing else, it wants to see what she has in mind, ok?]
no subject
Anyways, she ends up in the scene shop, where she gets a can of black paint, a brush, and plywood.
She starts to paint.]
Do you know Hungarian, monsieur?
There is a word in that language...!
no subject
[But it sounds uncertain. More confused than anything else. What are you even doing, Elizabeth? It's watching for now]
no subject
Though we live in mists of death,
ideas cannot be so killed!
So long as there's hope in our hearts
we are indefatigable!
[She's almost done.]
Logic says we've nothing left, but
We've still have our friends to help
So let's do that by saying one word!
[She finishes, and...well, it's a bit sloppy from how fast she went, but it's obvious what that word is.]
Éljen, éljen, monsieur SQUIP!
no subject
talkingsinging to itself]Irrationality and unpredictability...
To me they're such a weakness, but to her, a strength?
To keep hope in darkness, when all light seems lost-
It pushes her forwards, to immeasurable lengths-
[Its brow creases as it tries to wrap its head around this.]
no subject
Time to get a hammer and nails!]
Let's put this where they can see it
so they know that we're still around...!
no subject
[But it seems to have anticipated her want, and is handing her said hammer and nails!]
no subject
Among the dead, even Death had regrets
Let's not let inaction be one of ours!
Let's go! I think I know where we can put this.
How does near the cafeteria sound to you?
no subject
That lead to the first of my kind?
[It seems to realize her attention is on it, and it blinks, pulling itself out of its musing and straightening up. Right.]
For visibility? It would be seen by those here. But how is that helping to reach the others?
no subject
The greatest wellspring of ingenuity!
If we put this in a place where everyone would normally go, and if what Monsieur Balladeer said holds weight here, then it's possible something this big could cross the liminal barrier between the living and the dead!
[How that barrier actually works in this place is...unimportant at the moment. Seriously, unless the Wizard has death angels in his beck and call or something, the inner workings of liminality general are Things Men and Machine Aren't Meant To Know and the Wizard should know better than to try to mess with Death itself.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)